Designer’s Notebook

Should the ground connections share vias?

Just like it says "on the tin," wafer-level chip-scale packaging (WLCSP) is a technology that shrinks the substrate down to a size quite close to that of the actual silicon, gallium arsenide or whatever material makes up the die. Rather than calling it a substrate, the WLCSP material is known as a redistribution layer, or RDL for short. It's a subtle but important distinction.

By definition, WLCSP devices exclude wire bonding, leaving flip-chip technology as the method of die attach. That means that there is no die cavity where a solid ground plane on the bottom of the die would normally act as the mating surface. Instead, the chip is mounted face down with BGA-style balls on a pitch that is typically less than 0.5mm. Right there, the challenge can be to maintain a good thermal path through the tiny connections (Figure 1).

The solution is to have numerous ground balls to help dissipate thermal energy. The ground balls can be distributed around the device or gathered into a central square or rectangle, maybe both. Either way, it's best if every one of the ground connections gets a dedicated via rather than combining them to share a via.

Read more: What is Wafer-Level Chip-Scale Packaging?

Prepare yourself for unusual circuit patterns.

There is no free lunch when it comes to populating a printed circuit board. Every part has a cost and a failure rate. One of the first projects of my career was a pulse-Doppler surveillance radar called PSTAR. In typical military jargon, that acronym stands for “Portable Search and Target Acquisition Radar.”

My part was the amplifier module that was subdivided into various blocks for easy field service. One of the sub-blocks was a 20dB coupler. It lived inside its own hermetically sealed aluminum housing. The PCB inside had two traces that ran alongside each other, giving the circuit four ports with feedthroughs to the outside world. SMA connectors and semi-rigid cables wired the various modules together.

My responsibilities included the little housing for the coupler, the overall mechanical packaging and all the semi-rigid cable drawings, as well as the RF amplifier. The control board was the only part designed by an external vendor. Meanwhile, the PCB for the coupler had no more than a single 50Ω termination resistor and the feedthrough connectors. We did not yet have PCB design software at that company, so this was done with AutoCAD.

Read more: Printing Analog Circuit Elements Directly on the PCB

Fine tuning the timing of net groups.

When faced with a microcontroller and a companion memory chip, to unravel the crossed-over connections while maintaining high quality microstrip and stripline connections can be a daunting task. Add in the requirement around the time of flight for a typical memory bus or other family of high-speed connections, and you can spend considerable time sorting out that nest of interconnections.

As PCB designers, we go to great lengths to meet the requirements for additional air gaps around transmission lines. Isolating one trace from another becomes more important as the overall length of the traces grows. Crosstalk is a function of how far two traces run parallel to each other at a given distance apart. So, ultimately it is more than the minimum air-gap in play. The length of the boundary also matters.

With a number of connections that start in one general area and end at some other location, it’s easy to picture a river of traces running from here to there. The variance in length between any of the routes is small compared to their total length. Any traces on the long side get pulled tight to minimize their natural length. From that point, the traces that end up too short get some meanders along the way.

Read more: PCB Bus Routing

"Non-standard" head shapes mean flex circuits are a given.

We've come a long way in the AR/VR space. It seems like we're going to have this stuff whether we want it at the moment or not. It's kind of like the Northwest Passage through the ice cap. It's new. We're not sure what the result looks like, but we're charging ahead with a virtual and/or augmented future.

Set the wayback machine to 1939, when both my father and the View-Master stereoscope entered the room. This wasn't long after Kodachrome was invented, so it was cutting-edge at the time. We put circular cards into the slot and could browse seven different views that somehow tricked the eye into seeing depth from isolating each eye on two similar slides (Figure 1).

Back in "real" reality, this technology still has a lot of room to grow. It was about a decade ago when virtual reality started to bubble up into the lexicon at Google. We knew that a new industry was coming into existence and wanted to at least provide a gateway to the content. A group adjacent to the Chrome team developed a product called "Cardboard" that reminded me of the View-Master.

Read more: PCB Design for Virtual and Augmented Reality Headsets

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